Items & inventories · Step
Give an item stack
Give a player an item made with Make an item, keeping its name, lore and enchantments.
m.inv.give_stack
In a flow
“When a player joins → Make an item <gold>Starter Sword → Give an item stack.”
When a player joins → Make an item <gold>Starter Sword → Give an item stack.
What it does
Give a player an item made with Make an item, keeping its name, lore and enchantments. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: give a player an item made with Make an item, keeping its name, lore and enchantments.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Item Item
-
What to give: wire one in, like Item from Make an item.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Given Number
-
How many went into their inventory (the rest dropped). e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more