Starts when · Starts a flow
When a beacon gives an effect
Starts when a beacon is about to hand its effect to a player nearby.
m.on.beacon_effect
In a flow
“When a beacon gives an effect, the steps wired after it run.”
When beacon effect → Broadcast {trigger.is_primary}
What it does
Starts when a beacon is about to hand its effect to a player nearby. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a beacon gives an effect.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block Block
-
The block of the beacon effect. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is primary Yes / no
-
The is primary of the beacon effect. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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