Logic · Step
Cancel: the Ender Dragon changes its att
Stops this from happening, as if it never did: the Ender Dragon changes its attack. Only in a flow that starts when the Ender Dragon changes its attack, before any Wait.
m.on.ender_dragon_change_phase.cancel
In a flow
“When the Ender Dragon changes its attack → If something → Cancel: the Ender Dragon changes its att”
When the Ender Dragon changes its attack → If something → Cancel: the Ender Dragon changes its att
What it does
Stops this from happening, as if it never did: the Ender Dragon changes its attack. Only in a flow that starts when the Ender Dragon changes its attack, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: the Ender Dragon changes its attack. Only in a flow that starts when the Ender Dragon changes its attack, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.