Logic · Step
Cancel: a warden gets angrier
Stops this from happening, as if it never did: a warden gets angrier. Only in a flow that starts when a warden gets angrier, before any Wait.
m.on.warden_anger_change.cancel
In a flow
“When a warden gets angrier → If something → Cancel: a warden gets angrier”
When a warden gets angrier → If something → Cancel: a warden gets angrier
What it does
Stops this from happening, as if it never did: a warden gets angrier. Only in a flow that starts when a warden gets angrier, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a warden gets angrier. Only in a flow that starts when a warden gets angrier, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.