Logic · Step
Cancel: a vehicle takes damage
Stops this from happening, as if it never did: a vehicle takes damage. Only in a flow that starts when a vehicle takes damage, before any Wait.
m.on.vehicle_damage.cancel
In a flow
“When a vehicle takes damage → If something → Cancel: a vehicle takes damage”
When a vehicle takes damage → If something → Cancel: a vehicle takes damage
What it does
Stops this from happening, as if it never did: a vehicle takes damage. Only in a flow that starts when a vehicle takes damage, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a vehicle takes damage. Only in a flow that starts when a vehicle takes damage, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.