Entities & mobs · Step
Spawn a mob with a rider
Spawn one mob with another riding on its back, like a spider jockey. Counts as two spawns.
m.entity.spawn_rider
In a flow
“When a player uses a command → Spawn a mob with a rider: a skeleton on a spider.”
When a player uses a command → Spawn a mob with a rider: a skeleton on a spider.
What it does
Spawn one mob with another riding on its back, like a spider jockey. Counts as two spawns. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawn one mob with another riding on its back, like a spider jockey. Counts as two spawns.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Entity Entity
-
What spawned. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Rider Entity
-
The one on top. e.g. Skeleton
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more