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Effects · Step

Particle disc

Fill a flat disc with particles, ring inside ring, like a landing pad or a magic seal.

Basic plan m.fx.particle_disc

In a flow

“When a player enters a region → Particle disc: minecraft:portal, radius 2.”

When a player enters a region → Particle disc: minecraft:portal, radius 2.

What it does

Fill a flat disc with particles, ring inside ring, like a landing pad or a magic seal. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: fill a flat disc with particles, ring inside ring, like a landing pad or a magic seal.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Centre Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Radius Number

How wide, in blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 2.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Rings Number

How many rings fill it, from 1 to 10.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 4.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans