Effects · Step
Particle disc
Fill a flat disc with particles, ring inside ring, like a landing pad or a magic seal.
m.fx.particle_disc
In a flow
“When a player enters a region → Particle disc: minecraft:portal, radius 2.”
When a player enters a region → Particle disc: minecraft:portal, radius 2.
What it does
Fill a flat disc with particles, ring inside ring, like a landing pad or a magic seal. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: fill a flat disc with particles, ring inside ring, like a landing pad or a magic seal.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Centre Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Radius Number
-
How wide, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 2.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Rings Number
-
How many rings fill it, from 1 to 10.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 4.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more