Timers · Value
Time left on a timer
How long until a named timer next runs, and how many runs it has left.
m.timer.left
In a flow
“When a player uses a command → Answer: The round ends in {node.t.seconds} seconds.”
When a player uses a command → Answer: The round ends in {node.t.seconds} seconds.
What it does
How long until a named timer next runs, and how many runs it has left. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 5 values later steps can use. Find it under Timers in the palette.
When to use it
Use it when timing matters: how long until a named timer next runs, and how many runs it has left.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Timer Text
-
A name for this timer, so Stop a timer can find it, like arena_clock.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses timer.
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Values it gives
- Found Yes / no
-
True when a timer has that name. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Ticks Number
-
Ticks until it next runs. e.g. 100
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Seconds Number
-
The same, in whole seconds. e.g. 5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Runs left Number
-
How many runs it has left. 0 when it repeats until stopped. e.g. 3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Paused Yes / no
-
True when it is paused. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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