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Commands · Value

Read a world

Read a name as one of the server's worlds, in any case, such as world_nether.

Basic plan m.cmd.read_world

In a flow

“When a player uses /goto → Read a world from the line → Teleport them to its spawn.”

When a player uses /goto → Read a world from the line → Teleport them to its spawn.

What it does

Read a name as one of the server's worlds, in any case, such as world_nether. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Commands in the palette.

When to use it

Use it when the flow needs to: read a name as one of the server's worlds, in any case, such as world_nether.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Text Text

What to read. Variables allowed, like {trigger.args} for everything after the command's name.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.

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Values it gives

Value World

The world. e.g. world_nether

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Worked Yes / no

True when the text was read as asked. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Problem Text

What was wrong, in plain words. Empty when it worked. e.g. Hello there

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Commands

Wires and sockets · Data values · Plans