Logic · Step
Food level change: set food level
Changes the food level change's food level before the server goes on with it. Paper: the resultant food level that the entity involved in this event should be set to. Only before any Wait.
m.on.food_level_change.set_food_level
In a flow
“When a player's hunger changes → Food level change: set food level → Done”
When a player's hunger changes → Food level change: set food level → Done
What it does
Changes the food level change's food level before the server goes on with it. Paper: the resultant food level that the entity involved in this event should be set to. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the food level change's food level before the server goes on with it. Paper: the resultant food level that the entity involved in this event should be set to. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Food level Number
-
The food level change's new food level.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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