Entities & mobs · Step
Make it stop attacking
Make a mob forget who it was going after and calm down.
m.entity.clear_target
In a flow
“When a player leaves a region → Nearest entity → Make it stop attacking.”
When a player leaves a region → Nearest entity → Make it stop attacking.
What it does
Make a mob forget who it was going after and calm down. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: make a mob forget who it was going after and calm down.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The mob that stops attacking.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.