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World & blocks · Step

Set PvP in a world

Let players hurt each other in a world, or stop them.

Basic plan m.world.set_pvp

In a flow

“When a player enters a region → Set PvP in a world: world to on.”

When a player enters a region → Set PvP in a world: world to on.

What it does

Let players hurt each other in a world, or stop them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: let players hurt each other in a world, or stop them.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

World Text

The world's name, like world or world_nether. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

PvP Yes / no

Let players hurt each other in this world.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans