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World & blocks · Value

Distance

How many blocks apart two locations are, in a straight line. Empty when they're in different worlds.

Basic plan m.world.distance

In a flow

“When a player moves to another block → If Distance from spawn is more than 100 → Show an action bar line.”

When a player moves to another block → If Distance from spawn is more than 100 → Show an action bar line.

What it does

How many blocks apart two locations are, in a straight line. Empty when they're in different worlds. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: how many blocks apart two locations are, in a straight line. Empty when they're in different worlds.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

From Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

To Location

The other location: wire one in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Blocks Number

How far apart, in blocks. e.g. 12.5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Same world Yes / no

True when both are in one world. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans