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Entities & mobs · Step

Spawn an entity

Spawn a mob, an animal or another entity at a location, with a name if you like. At most 50 a run.

Basic plan m.entity.spawn

In a flow

“When a player uses a command → Spawn an entity: minecraft:zombie at Player location named Bob.”

When a player uses a command → Spawn an entity: minecraft:zombie at Player location named Bob.

What it does

Spawn a mob, an animal or another entity at a location, with a name if you like. At most 50 a run. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: spawn a mob, an animal or another entity at a location, with a name if you like. At most 50 a run.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Name Text

A name shown over its head. Empty for none. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Values it gives

Entity Entity

What spawned. Wire it into any Entity pin. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans