Plugins · Value
Fill in relational placeholders
Fill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are.
m.papi.parse_relational
In a flow
“When a player right-clicks a player → Fill in relational placeholders: same team %rel_elementium_sameteam%.”
When a player right-clicks a player → Fill in relational placeholders: same team %rel_elementium_sameteam%.
What it does
Fill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Plugins in the palette.
When to use it
Use it when the flow needs to: fill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Other player Player
-
The other player: wire one in, like Player from Find player.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Text Text
-
Text with relational placeholders like %rel_elementium_sameteam% or %rel_elementium_distance%.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses same team: %rel_elementium_sameteam%.
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Values it gives
- Text Text
-
The text with the placeholders filled in. e.g. same team: true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Changed Yes / no
-
True when anything was filled in. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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