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Fill in relational placeholders

Fill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are.

Basic plan m.papi.parse_relational

In a flow

“When a player right-clicks a player → Fill in relational placeholders: same team %rel_elementium_sameteam%.”

When a player right-clicks a player → Fill in relational placeholders: same team %rel_elementium_sameteam%.

What it does

Fill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Plugins in the palette.

When to use it

Use it when the flow needs to: fill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Other player Player

The other player: wire one in, like Player from Find player.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Text Text

Text with relational placeholders like %rel_elementium_sameteam% or %rel_elementium_distance%.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses same team: %rel_elementium_sameteam%.

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Values it gives

Text Text

The text with the placeholders filled in. e.g. same team: true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Changed Yes / no

True when anything was filled in. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Plugins

Wires and sockets · Data values · Plans