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Players · Step

Allow picking up items

Let a player pick up items they walk over, or leave every item on the ground for them.

Basic plan m.player.set_can_pick_up

In a flow

“When a player enters a region → If region is lobby → Allow picking up items off.”

When a player enters a region → If region is lobby → Allow picking up items off.

What it does

Let a player pick up items they walk over, or leave every item on the ground for them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: let a player pick up items they walk over, or leave every item on the ground for them.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Pick up Yes / no

On picks up items they touch; off leaves them on the ground.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Players

Wires and sockets · Data values · Plans