Effects · Step
Stop every sound
Stop every sound a player is hearing right now, whatever it is.
m.fx.stop_all_sounds
In a flow
“When a player dies → Stop every sound.”
When a player dies → Stop every sound.
What it does
Stop every sound a player is hearing right now, whatever it is. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: stop every sound a player is hearing right now, whatever it is.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.