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Contents

Effects · Step

Stop every sound

Stop every sound a player is hearing right now, whatever it is.

Basic plan m.fx.stop_all_sounds

In a flow

“When a player dies → Stop every sound.”

When a player dies → Stop every sound.

What it does

Stop every sound a player is hearing right now, whatever it is. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: stop every sound a player is hearing right now, whatever it is.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Effects

Wires and sockets · Data values · Plans