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Items & inventories · Check

Items are identical

Whether two items are exactly alike in type, name, lore and enchantments, ignoring how many.

Basic plan m.item.same_item

In a flow

“When a player clicks a menu slot → If Items are identical → Stack them.”

When a player clicks a menu slot → If Items are identical → Stack them.

What it does

Whether two items are exactly alike in type, name, lore and enchantments, ignoring how many. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: whether two items are exactly alike in type, name, lore and enchantments, ignoring how many.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

First item Item

The first item: wire one in.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Second item Item

The second item: wire one in.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans