Entities & mobs · Step
Remove an entity
Take an entity out of the world at once, with no death, no drops and no sound.
m.entity.remove
In a flow
“When a player right-clicks an entity → If it has the tag npc → Remove an entity.”
When a player right-clicks an entity → If it has the tag npc → Remove an entity.
What it does
Take an entity out of the world at once, with no death, no drops and no sound. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: take an entity out of the world at once, with no death, no drops and no sound.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.