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Entities & mobs · Step

Remove an entity

Take an entity out of the world at once, with no death, no drops and no sound.

Basic plan m.entity.remove

In a flow

“When a player right-clicks an entity → If it has the tag npc → Remove an entity.”

When a player right-clicks an entity → If it has the tag npc → Remove an entity.

What it does

Take an entity out of the world at once, with no death, no drops and no sound. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: take an entity out of the world at once, with no death, no drops and no sound.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans