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Items & inventories · Step

Enchant the item in hand

Add an enchantment at a level to the item a player holds, past the game's own max if you like.

Basic plan m.inv.enchant_held

In a flow

“When a player uses a command → If Has permission server.enchant → Enchant the item in hand: sharpness 5.”

When a player uses a command → If Has permission server.enchant → Enchant the item in hand: sharpness 5.

What it does

Add an enchantment at a level to the item a player holds, past the game's own max if you like. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: add an enchantment at a level to the item a player holds, past the game's own max if you like.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Level Number

How strong, from 1 to 255.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Often next

Related in Items & inventories

Wires and sockets · Data values · Plans