Items & inventories · Step
Enchant the item in hand
Add an enchantment at a level to the item a player holds, past the game's own max if you like.
m.inv.enchant_held
In a flow
“When a player uses a command → If Has permission server.enchant → Enchant the item in hand: sharpness 5.”
When a player uses a command → If Has permission server.enchant → Enchant the item in hand: sharpness 5.
What it does
Add an enchantment at a level to the item a player holds, past the game's own max if you like. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: add an enchantment at a level to the item a player holds, past the game's own max if you like.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Level Number
-
How strong, from 1 to 255.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more