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Scoreboards & teams · Check

On the same team

Whether two players are on the same team. Two players on no team are not.

Basic plan m.team.same_team

In a flow

“When a player is hurt → If On the same team → Cancel the event.”

When a player is hurt → If On the same team → Cancel the event.

What it does

Whether two players are on the same team. Two players on no team are not. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: whether two players are on the same team. Two players on no team are not.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Other player Player

The other player: wire one in, like Player from Find player.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Scoreboards & teams

Wires and sockets · Data values · Plans