World & blocks · Value
Block centre
The middle of the block a location is in: on top of it to stand there, or right in its heart.
m.world.block_center
In a flow
“When a player right-clicks → Block centre of the clicked block → Teleport them to Stand.”
When a player right-clicks → Block centre of the clicked block → Teleport them to Stand.
What it does
The middle of the block a location is in: on top of it to stand there, or right in its heart. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: the middle of the block a location is in: on top of it to stand there, or right in its heart.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Location Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Stand Location
-
The middle of the block's floor, where a player can stand. e.g. world 10.5 64 -3.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Middle Location
-
The very middle of the block. e.g. world 10.5 64.5 -3.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more