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Entities & mobs · Step

Take a passenger off

Take one rider off an entity, leaving any others where they are.

Basic plan m.entity.remove_passenger

In a flow

“When a player uses a command → Take a passenger off the horse.”

When a player uses a command → Take a passenger off the horse.

What it does

Take one rider off an entity, leaving any others where they are. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: take one rider off an entity, leaving any others where they are.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

What carries the passenger.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Passenger Entity

Who gets off.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans