Entities & mobs · Step
Take a passenger off
Take one rider off an entity, leaving any others where they are.
m.entity.remove_passenger
In a flow
“When a player uses a command → Take a passenger off the horse.”
When a player uses a command → Take a passenger off the horse.
What it does
Take one rider off an entity, leaving any others where they are. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: take one rider off an entity, leaving any others where they are.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
What carries the passenger.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Passenger Entity
-
Who gets off.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.