Logic · Step
Cancel: a player's tool loses durability
Stops this from happening, as if it never did: a player's tool loses durability. Only in a flow that starts when a player's tool loses durability, before any Wait.
m.on.player_item_damage.cancel
In a flow
“When a player's tool loses durability → If something → Cancel: a player's tool loses durability”
When a player's tool loses durability → If something → Cancel: a player's tool loses durability
What it does
Stops this from happening, as if it never did: a player's tool loses durability. Only in a flow that starts when a player's tool loses durability, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player's tool loses durability. Only in a flow that starts when a player's tool loses durability, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.