Timers · Step
Pause a timer
Freeze a named timer where it is, so it stops counting until Resume a timer is used. Nothing is lost.
m.timer.pause
In a flow
“When a player enters a region → Pause a timer: arena_clock.”
When a player enters a region → Pause a timer: arena_clock.
What it does
Freeze a named timer where it is, so it stops counting until Resume a timer is used. Nothing is lost. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Timers in the palette.
When to use it
Use it when timing matters: freeze a named timer where it is, so it stops counting until Resume a timer is used. Nothing is lost.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Timer Text
-
A name for this timer, so Stop a timer can find it, like arena_clock.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses timer.
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