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Items & inventories · Value

Music instrument instrument

Gives the music instrument's instrument, one of the music instrument values. Paper: the instrument of the goat horn.

Basic plan m.meta.music_instrument.instrument

In a flow

“When a player types /kit → Answer instrument: {node.v.value} → Done”

When a player types /kit → Answer instrument: {node.v.value} → Done

What it does

Gives the music instrument's instrument, one of the music instrument values. Paper: the instrument of the goat horn. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: gives the music instrument's instrument, one of the music instrument values. Paper: the instrument of the goat horn.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The music instrument: wire one in, like Item from Make a music instrument.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Instrument Text

The music instrument's instrument. e.g. minecraft:sing_goat_horn

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Items & inventories

Wires and sockets · Data values · Plans