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Effects · Step

Show a block cracking

Show cracks on a block to one player, as if it were being mined. Nothing really breaks.

Basic plan m.fx.block_crack

In a flow

“When a player holds a click on a statue → Show a block cracking: 0.5.”

When a player holds a click on a statue → Show a block cracking: 0.5.

What it does

Show cracks on a block to one player, as if it were being mined. Nothing really breaks. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: show cracks on a block to one player, as if it were being mined. Nothing really breaks.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

The only player who sees the cracks.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Progress Number

How broken it looks, from 0 (whole) to 1 (nearly gone).

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.5.

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Often next

Related in Effects

Wires and sockets · Data values · Plans