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Items & inventories · Value

Read a lore line

The text of one lore line of an item, without colours.

Basic plan m.item.lore_line

In a flow

“When a player right-clicks → Item in hand → Read a lore line 1 → If Text is Soulbound → Cancel the drop.”

When a player right-clicks → Item in hand → Read a lore line 1 → If Text is Soulbound → Cancel the drop.

What it does

The text of one lore line of an item, without colours. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: the text of one lore line of an item, without colours.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item from Make an item.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Line Number

Which lore line, counting from 1 at the top.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Values it gives

Text Text

The line, empty when there isn't one. e.g. Soulbound

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Found Yes / no

True when the line exists. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans