Players · Check
Is in water
Whether a player is in water right now, standing or swimming.
m.player.in_water
In a flow
“When a player moves to another block → If Is in water → Give a potion effect: minecraft:water_breathing.”
When a player moves to another block → If Is in water → Give a potion effect: minecraft:water_breathing.
What it does
Whether a player is in water right now, standing or swimming. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether a player is in water right now, standing or swimming.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.