Permissions & ranks · Value
Track position
Where a player stands on a LuckPerms track: which of its groups they are in, counting from 1. Found is false when off it.
m.perms.track_position
In a flow
“When a player uses a command → Answer: You are rank {node.t.position} of the ladder.”
When a player uses a command → Answer: You are rank {node.t.position} of the ladder.
What it does
Where a player stands on a LuckPerms track: which of its groups they are in, counting from 1. Found is false when off it. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Permissions & ranks in the palette.
When to use it
Use it when the flow needs to: where a player stands on a LuckPerms track: which of its groups they are in, counting from 1. Found is false when off it.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Track Text
-
The LuckPerms track, a ladder of groups like staff or ranks.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses ranks.
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Values it gives
- Found Yes / no
-
True when they are in a group of the track. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Group Text
-
The track group they are in. e.g. builder
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Position Number
-
1 for the lowest group of the track. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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