Items & inventories · Check
Item is damaged
Whether an item has lost some durability.
m.item.is_damaged
In a flow
“When a player uses a command → Item in hand → If Item is damaged → Repair item in hand.”
When a player uses a command → Item in hand → If Item is damaged → Repair item in hand.
What it does
Whether an item has lost some durability. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether an item has lost some durability.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The item: wire one in, like Item in hand from Item in hand.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.