Entities & mobs · Step
Eject passengers
Throw everything riding an entity off it, players included.
m.entity.eject
In a flow
“When a player uses a command → Eject passengers from the nearest horse.”
When a player uses a command → Eject passengers from the nearest horse.
What it does
Throw everything riding an entity off it, players included. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: throw everything riding an entity off it, players included.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.