Entities & mobs · Step
Spawn a dolphin
Spawns a dolphin where you say, with its own settings ready to fill in: has fish, moistness. Empty settings keep the usual values.
m.spawn.dolphin
In a flow
“When a player types /boss → Spawn a dolphin at world 0 64 0 with has fish on, moistness 1 → Answer It's here!”
When a player types /boss → Spawn a dolphin at world 0 64 0 with has fish on, moistness 1 → Answer It's here!
What it does
Spawns a dolphin where you say, with its own settings ready to fill in: has fish, moistness. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawns a dolphin where you say, with its own settings ready to fill in: has fish, moistness. Empty settings keep the usual values.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where it appears: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Has fish Yes / no
-
Its has fish; leave empty for the usual.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left empty and unwired, the step runs without it.
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- Moistness Number
-
Its moistness; leave empty for the usual.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, the step runs without it.
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Values it gives
- Entity Entity
-
The dolphin it spawned. Wire it into any Entity pin. e.g. Dolphin
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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