Items & inventories · Check
Lore contains
Whether any lore line of an item has some words in it, colours ignored.
m.item.lore_contains
In a flow
“When a player drops an item → Item → If Lore contains Soulbound → Cancel the drop.”
When a player drops an item → Item → If Lore contains Soulbound → Cancel the drop.
What it does
Whether any lore line of an item has some words in it, colours ignored. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether any lore line of an item has some words in it, colours ignored.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The item: wire one in, like Item from Make an item.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Text Text
-
The words to look for in any lore line, colours ignored. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses Soulbound.
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