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Items & inventories · Check

Lore contains

Whether any lore line of an item has some words in it, colours ignored.

Basic plan m.item.lore_contains

In a flow

“When a player drops an item → Item → If Lore contains Soulbound → Cancel the drop.”

When a player drops an item → Item → If Lore contains Soulbound → Cancel the drop.

What it does

Whether any lore line of an item has some words in it, colours ignored. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: whether any lore line of an item has some words in it, colours ignored.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item from Make an item.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Text Text

The words to look for in any lore line, colours ignored. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses Soulbound.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans