Entities & mobs · Check
Is the firework detonated
True when the firework is detonated. Paper: this firework has detonated.
m.mob.firework.is_detonated
In a flow
“When a player right-clicks an entity → If Is the firework detonated → Answer Yes!”
When a player right-clicks an entity → If Is the firework detonated → Answer Yes!
What it does
True when the firework is detonated. Paper: this firework has detonated. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: true when the firework is detonated. Paper: this firework has detonated.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The firework: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.