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Entities & mobs · Check

Is the firework detonated

True when the firework is detonated. Paper: this firework has detonated.

Basic plan m.mob.firework.is_detonated

In a flow

“When a player right-clicks an entity → If Is the firework detonated → Answer Yes!”

When a player right-clicks an entity → If Is the firework detonated → Answer Yes!

What it does

True when the firework is detonated. Paper: this firework has detonated. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: true when the firework is detonated. Paper: this firework has detonated.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Entity Entity

The firework: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans