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Effects · Step

Play a world sound in a volume group

Play a sound at a location that everyone near hears, following their chosen volume slider.

Basic plan m.fx.sound_at_category

In a flow

“When a storm starts → Play a world sound in a volume group: weather.”

When a storm starts → Play a world sound in a volume group: weather.

What it does

Play a sound at a location that everyone near hears, following their chosen volume slider. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: play a sound at a location that everyone near hears, following their chosen volume slider.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Volume Number

How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Pitch Number

How high, from 0.5 to 2. 1 is normal.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans