Effects · Step
Play a world sound in a volume group
Play a sound at a location that everyone near hears, following their chosen volume slider.
m.fx.sound_at_category
In a flow
“When a storm starts → Play a world sound in a volume group: weather.”
When a storm starts → Play a world sound in a volume group: weather.
What it does
Play a sound at a location that everyone near hears, following their chosen volume slider. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: play a sound at a location that everyone near hears, following their chosen volume slider.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Volume Number
-
How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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- Pitch Number
-
How high, from 0.5 to 2. 1 is normal.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more