Elementium Sign in
Contents

Entities & mobs · Step

Set cat head up

Turns the cat's head up on or off. Paper: the cat has its head up.

Basic plan m.mob.cat.set_head_up

In a flow

“When a player right-clicks an entity → Set cat head up: on → Answer Done!”

When a player right-clicks an entity → Set cat head up: on → Answer Done!

What it does

Turns the cat's head up on or off. Paper: the cat has its head up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the cat's head up on or off. Paper: the cat has its head up.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The cat: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Head up Yes / no

The cat's new head up.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans