Elementium Sign in
Contents

Entities & mobs · Value

Skeleton conversion time

Gives the skeleton's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block.

Basic plan m.mob.skeleton.conversion_time

In a flow

“When a player right-clicks an entity → Answer conversion time: {node.v.value} → Done”

When a player right-clicks an entity → Answer conversion time: {node.v.value} → Done

What it does

Gives the skeleton's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: gives the skeleton's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The skeleton: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Conversion time Number

The skeleton's conversion time. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans