Logic · Step
Cancel: a mob teleports
Stops this from happening, as if it never did: a mob teleports. Only in a flow that starts when a mob teleports, before any Wait.
m.on.entity_teleport.cancel
In a flow
“When a mob teleports → If something → Cancel: a mob teleports”
When a mob teleports → If something → Cancel: a mob teleports
What it does
Stops this from happening, as if it never did: a mob teleports. Only in a flow that starts when a mob teleports, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a mob teleports. Only in a flow that starts when a mob teleports, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.