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Server & admin · Value

Server name

The name set in server.properties as server-name, which networks use to tell their servers apart.

Basic plan m.server.name

In a flow

“When a player joins → Server name → Send a chat message: Welcome to {node.n.name}.”

When a player joins → Server name → Send a chat message: Welcome to {node.n.name}.

What it does

The name set in server.properties as server-name, which networks use to tell their servers apart. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.

When to use it

Use it when the flow changes the server itself: the name set in server.properties as server-name, which networks use to tell their servers apart.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Name Text

The server's name; Unknown Server when none is set. e.g. Survival

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Server & admin

Wires and sockets · Data values · Plans