Server & admin · Value
Server name
The name set in server.properties as server-name, which networks use to tell their servers apart.
m.server.name
In a flow
“When a player joins → Server name → Send a chat message: Welcome to {node.n.name}.”
When a player joins → Server name → Send a chat message: Welcome to {node.n.name}.
What it does
The name set in server.properties as server-name, which networks use to tell their servers apart. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.
When to use it
Use it when the flow changes the server itself: the name set in server.properties as server-name, which networks use to tell their servers apart.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Values it gives
- Name Text
-
The server's name; Unknown Server when none is set. e.g. Survival
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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