Elementium Sign in
Contents

Entities & mobs · Value

Collar colorable collar color

Gives the collar colorable's collar color, one of the dye color values. Paper: the collar color of this entity.

Basic plan m.mob.collar_colorable.collar_color

In a flow

“When a player right-clicks an entity → Answer collar color: {node.v.value} → Done”

When a player right-clicks an entity → Answer collar color: {node.v.value} → Done

What it does

Gives the collar colorable's collar color, one of the dye color values. Paper: the collar color of this entity. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: gives the collar colorable's collar color, one of the dye color values. Paper: the collar color of this entity.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The collar colorable: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Collar color Text

The collar colorable's collar color. e.g. orange

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans