Starts when · Starts a flow
When a game rule is changed
Starts when someone changes a game rule, like keepInventory or doDaylightCycle.
m.on.world_game_rule_change
In a flow
“When a game rule is changed, the steps wired after it run.”
When a world's gamerule is changed → Broadcast {trigger.value}
What it does
Starts when someone changes a game rule, like keepInventory or doDaylightCycle. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a game rule is changed.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Value Text
-
The value of the world game rule change. e.g. Elementium
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- World Text
-
The world of the world game rule change. e.g. world
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more