Players · Step
Set their own time
Give one player their own time of day that only they see, while the world's clock carries on for everyone else.
m.player.set_player_time
In a flow
“When a player enters a region → If region is cave → Set their own time to 18000.”
When a player enters a region → If region is cave → Set their own time to 18000.
What it does
Give one player their own time of day that only they see, while the world's clock carries on for everyone else. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: give one player their own time of day that only they see, while the world's clock carries on for everyone else.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Time Number
-
The time of day in ticks: 0 is sunrise, 6000 noon, 13000 dusk, 18000 midnight.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 6000.
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- Keeps moving Yes / no
-
On lets their clock run on from that point; off freezes it at that time.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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