Entities & mobs · Check
Entity is alive
Whether an entity is still in the world and not dead. A removed one is not alive.
m.entity.is_alive
In a flow
“Every 5 seconds → If Entity is alive (the boss) → Keep the fight going.”
Every 5 seconds → If Entity is alive (the boss) → Keep the fight going.
What it does
Whether an entity is still in the world and not dead. A removed one is not alive. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: whether an entity is still in the world and not dead. A removed one is not alive.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.