Logic · Step
Cancel: a zombified piglin gets angry
Stops this from happening, as if it never did: a zombified piglin gets angry. Only in a flow that starts when a zombified piglin gets angry, before any Wait.
m.on.pig_zombie_anger.cancel
In a flow
“When a zombified piglin gets angry → If something → Cancel: a zombified piglin gets angry”
When a zombified piglin gets angry → If something → Cancel: a zombified piglin gets angry
What it does
Stops this from happening, as if it never did: a zombified piglin gets angry. Only in a flow that starts when a zombified piglin gets angry, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a zombified piglin gets angry. Only in a flow that starts when a zombified piglin gets angry, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.