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Logic · Step

Set the ticks in love

Changes the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait.

Basic plan m.on.entity_enter_love_mode.set_ticks_in_love

In a flow

“When an entity enters love mode → Set the ticks in love → Done”

When an entity enters love mode → Set the ticks in love → Done

What it does

Changes the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Ticks in love Number

The entity enter love mode's new ticks in love.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Logic

Wires and sockets · Data values · Plans