Logic · Step
Set the ticks in love
Changes the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait.
m.on.entity_enter_love_mode.set_ticks_in_love
In a flow
“When an entity enters love mode → Set the ticks in love → Done”
When an entity enters love mode → Set the ticks in love → Done
What it does
Changes the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Ticks in love Number
-
The entity enter love mode's new ticks in love.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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