Logic · Step
Block lock check: set locked message
Changes the block lock check's locked message before the server goes on with it. Paper: the locked message that will be sent if the player cannot open the block. Only before any Wait.
m.on.block_lock_check.set_locked_message
In a flow
“When a locked container is opened → Block lock check: set locked message → Done”
When a locked container is opened → Block lock check: set locked message → Done
What it does
Changes the block lock check's locked message before the server goes on with it. Paper: the locked message that will be sent if the player cannot open the block. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the block lock check's locked message before the server goes on with it. Paper: the locked message that will be sent if the player cannot open the block. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Locked message Text
-
The block lock check's new locked message. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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