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Timers · Step

Change a timer's interval

Change how often a repeating timer runs. Its next run is counted again from now.

Basic plan m.timer.set_every

In a flow

“When a player enters a region → Change a timer's interval: arena_clock, every 10 ticks.”

When a player enters a region → Change a timer's interval: arena_clock, every 10 ticks.

What it does

Change how often a repeating timer runs. Its next run is counted again from now. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Timers in the palette.

When to use it

Use it when timing matters: change how often a repeating timer runs. Its next run is counted again from now.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Timer Text

A name for this timer, so Stop a timer can find it, like arena_clock.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses timer.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Every Number

The new time between runs. 20 ticks are one second.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 40.

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Often next

Related in Timers

Wires and sockets · Data values · Plans