World & blocks · Value
Orientable block axis
Gives the orientable block's axis, one of the axis values. Paper: the value of the 'axis' property.
m.bdata.orientable.axis
In a flow
“When a player right-clicks → Answer axis: {node.v.value} → Done”
When a player right-clicks → Answer axis: {node.v.value} → Done
What it does
Gives the orientable block's axis, one of the axis values. Paper: the value of the 'axis' property. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: gives the orientable block's axis, one of the axis values. Paper: the value of the 'axis' property.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Block Location
-
Where the orientable block is: wire a location in, like Location from When a player breaks a block, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Axis Text
-
The orientable block's axis. e.g. y
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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