World & blocks · Value
Sculk sensor last vibration frequency
Gives the sculk sensor's last vibration frequency, a whole number. Paper: the last vibration frequency of this sensor.
m.tile.sculk_sensor.last_vibration_frequency
In a flow
“When a player right-clicks → Answer last vibration frequency: {node.v.value} → Done”
When a player right-clicks → Answer last vibration frequency: {node.v.value} → Done
What it does
Gives the sculk sensor's last vibration frequency, a whole number. Paper: the last vibration frequency of this sensor. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: gives the sculk sensor's last vibration frequency, a whole number. Paper: the last vibration frequency of this sensor.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Block Location
-
Where the sculk sensor is: wire a location in, like Location from When a player breaks a block, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Last vibration frequency Number
-
The sculk sensor's last vibration frequency. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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